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Staxel mods upload to server
Staxel mods upload to server







staxel mods upload to server
  1. #Staxel mods upload to server mod
  2. #Staxel mods upload to server update
  3. #Staxel mods upload to server Patch

  • Force Download mods when opening Mod Manager.
  • Allow user to hide the feedback form in future.
  • With that said, here are all the noteworthy changes that have been made for Staxel 1.33.34 to 1.33.39

    #Staxel mods upload to server Patch

    The changelog for the most recent build will always be pinned in our Steam discussions so whenever you’re looking for the patch notes they’ll be pinned in General discussion. Not only will our steam megathread be updated (which can be found here however the megathread will only be updated once DeamonHunter gets back from his break as I can’t edit his post myself.) but we will make a Steam solo post on each new build too! Not only that, but we will be posting patchnotes on this blog as well. Hey everyone, this blog post marks a change into how changelists will be done from now on.

  • Made some changes to make certain errors easier to catch.
  • Improve the reported server lockfile error, by finding the process currently holding the lock to the lockfile.
  • Harden FillPotWater against Dispenser Component being null.
  • Allow animations to play during night transition, so the player’s animation tate is correct on wakeup.
  • Fixed a case where pet houses could spawn Farm Animals and crash the game.
  • Better error message when trying to connect to a multiplayer server, and the port is invalid.
  • The old mailbox is no longer searchable in catalogues.
  • Added some more grace time to effects.
  • Allow controllers to get to the cog button in the single player world select.
  • Fixed all villagers being considered a quest villager.
  • Players lagging badly for more than 60 seconds will get kicked from the server.
  • staxel mods upload to server

  • Error messages should be clearer when failing to upload using Mod Manager.
  • Most content builder exceptions will now point to a specific installed mod, if possible.
  • New format for Errors in Content Builder.
  • Old sprinkler mod is now blocked from being loaded.
  • Retrying a failed content build should now work properly.
  • Don’t crash during animation if a Dispenser is missing a component.
  • Don’t crash if a DockTile with animation that is missing is spawned.
  • When failing to load an Entity for rendering, fall back to a new renderer to avoid failing every frame.
  • CompleteQuest and UpdateReputationCommand now check for the right number of arguments.
  • Swapped numerous cases of saved time not being in UTC.
  • Don’t leave a broken file behind if loading fails.
  • Stop players from giving more items to Farm Fan, after they already got the coupon.
  • Make sure only a single forest bunny spawns.
  • Don’t keep a server running when failing to start a world.
  • Fix a crash when loading a world with a missing mail count.
  • Fixed Golden Watermelon, Golden Cabbage, Golden Pumpkin, and Golden Strawberry seeds missing from seed maker.
  • Looking down near a wall should no longer make you go first person.
  • Auto-picking up items should occur for more actions.
  • Internal changes to file creation/loading.
  • Minor optimisations of Animated tiles doors and lighting.
  • Increased the amount players push NPC’s.
  • Transition to/from Map mode has been changed a bit.
  • Added controller support to building tool settings windows.
  • “Use Staxel Net” option added to “Play With Friends”.
  • Added options to flip mouse/joystick horizontal directions.
  • #Staxel mods upload to server update

    Posted in Changelist, Staxel Reporter, Update If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

  • Removed chain crafting behaviour as it wasn’t used in Staxel.
  • Updated Plants and added sponges to the Asset Manager.
  • Fix Content Build Exceptions not showing the filename.
  • Gamma) going out of bounds and causing black screens.
  • Fix some cases of visual sliders (e.g.
  • Fix Character model showing when net issues window appears.
  • Can no longer get Halloween mail by having an older world.
  • Should help with sporadic issues with Anti-viruses and similar programs.
  • Keep trying to delete/move files for up to 15 seconds.
  • Don’t disable sound if the audio system goes out of memory.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Fix gaps appearing in terrain at long distances.
  • Improvements to the steam launcher error if the game fails to start.
  • Added some particles at the start of pulling up flowers animation.
  • Minor adjustments to the steam launcher usability.
  • Distance fog is now disabled if Bloom is disabled.
  • Better and more efficient distance fog.








  • Staxel mods upload to server